
KAINE BLACK SCRAWL PS2
The muddy colors and visuals that barely look better than a PS2 game don’t do it justice, however. The costumes, monsters and even some of the NPCs look very unique and work together to craft a strange yet endearing world.

The graphics are pretty dire, which is a shame because is the artistic style is original and classy. As if that arrogant waste of time wasn’t bad enough, the test itself has randomized answers that aren’t actually based on the story’s content, meaning that even if you pick the right answer, the game will randomly say you were wrong and force you to skip through screens and screens of text again. Even worse, Cavia forces the joke twice, making players sit through a huge wave of dull text more than once during the course of the adventure, followed by a test to make sure players were paying attention. The joke falls flat on its face and just becomes incredibly long and tedious. Even worse is the section that tries to parody text adventures.

From 2D platforming to top-down shooting, Nier attempts many different flavors, yet fails to make one that tastes good. One way in which it does this is to try and force different gameplay styles to make Nier look like a confused and schizophrenic shambles. Rather than ever try and improve the pace, Cavia seems determined to make it worse at every turn. The game’s missions are so bland and banale that Nier suffers from a supreme lack of pacing. At best it’s broken, at worst it’s a deliberate attempt to confuse and anger as many people as possible.
KAINE BLACK SCRAWL CRACK
Even Animal Crossing had a decent crack at it, but Nier, with its useless tutorial, unhelpful camera angles and grotesquely time consuming parody of fishing is disgusting. It absolutely boggles the mind that, over ten years after the release of Ocarina of Time, a studio exists that struggles to make a fishing game work. A wild boar can also be tamed and used as a mount, but it’s actually slower than walking when it’s not made to charge, controls like shit when it does charge, and has a tendency to make the player more vulnerable to instantly dismounting attacks.Ī special mention must be made of the fishing minigame, which also helps the decision to ignore sidequests since many of them rely on catching fish. Later on, the ability to ride a boat to various waypoints becomes available, but the boats take players to such bizarrely remote areas that it is thoroughly useless. There is no “fast travel” option to make things quicker, either. More often than not, the party has to traverse all the way across a huge and empty world map to get to a city, then go back to the main village, and sometimes then go to another city. Sometimes a mission will involve walking all the way to the library to see one character, walking across town to see another character, then walking all the way back. The amount of backtracking in Nier is obscene. However, Nier is so bogged down by awful missions structure, huge maps filled with empty spaces, and some of the worst sidequests ever created that the whole thing falls apart. The fighting desperately needs some form of targeting, especially when players get ahold of spears that tend to miss enemies more often than they hit, but the game’s foundations are strong enough to build a game off of. Taking an open-world scenario with more than a few nods to Capcom’s Monster Hunter, Cavia’s action-RPG is relatively solid with an inelegant but serviceable combat system and a decent amount of customization. In fact, it’s quite playable for the most part. It’s not that the game is terrible, exactly. All in all, Nier‘s cast is outstanding, and the story takes some astounding twists and turns along the way in order to help craft the best story I’ve seen this year. Kaine’s expletive-littered diatribes and violent disposition make for a great humorous offset while some of Emil’s scenes in the latter half of the game are absolutely tragic. His brilliant voice actor lends sublime arrogance to a character that evolves from a hateful and condescending misanthropist to a loyal and genuine friend. The supporting cast is fantastic, with Weiss stealing the spotlight more often than not. Most importantly, the relationship between the player-named protagonist and his daughter is surprisingly touching, helped along with loading screens and letters that reveal a little girl absolutely besotted with her father, and dialog that demonstrate the lengths a man can go to in order to help his little girl.

When it goes for laughs, it often succeeds, and when it goes for tears, it very nearly gets them. The cast of bizarre, wonderfully depicted, surprisingly deep and poignant characters, not to mention the interspersed moments of genuine humor contrasted with shockingly sad and emotional moments makes this one of the most beautifully written games of the generation. Nier‘s story is, to put it bluntly, one of the best videogame narratives I’ve had the pleasure to experience.
